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【转】完全只用Photoshop做出的美女!

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发表于 2007-1-10 21:57:49 | 显示全部楼层 |阅读模式
<DIV style="FONT-SIZE: 13px"><FONT color=#0000ff>新建一张RGB颜色的画布,长宽比与远原图一致,分辨率你认为合适就可以了。 <BR>新建一个图层命名为辅助线,选择一种颜色(喜欢就行),用直线或钢笔工具画外轮廓,如果你对自己的造型能力不太自信,你业可以显示网格(菜单:视图/显示),轮廓尽可能地画准。<BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222379172348&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222379172348&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR>现在观察一下原图,要分好多图层来画。我先从头发入手,顺便把小狗的毛发也带上。 <BR>在辅助线图层的下面新建一个图层命名头发(辅助线图层要放在最上面),用多边形套索工具勾出外形,选择头发色中的中间色,用油漆桶灌,在使用减淡和加深工具粗略涂上明暗。小狗毛发也一样。 </FONT><BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222405813606&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222405813606&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR><FONT color=#0000ff>在头发图层下新建一个命名皮肤的图层,用多边形套索工具画出皮肤的轮廓,选择皮肤中的中间色用油漆桶灌下。使用减淡和加深工具大体涂出明暗。<BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222443547349&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222443547349&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR>  在皮肤层上新建一命名红肚兜的图层,用多边形套索画出肚兜外形,选肚都中间色使用油漆桶灌下。 <BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222480935438&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222480935438&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR>用减淡和加深工具大体画出肚兜和短裤的明暗。 <BR>为了节约图层,在头发的图层画出皮靴,画出明暗,方法我想你已经会了。 <BR>在红肚兜图层上新建一命名带子图层,用多边形套索和画笔腰上、手腕上、耳朵上和小狗的带子,并用上面的方法大体涂出明暗。<BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222486434816&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222486434816&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222503731304&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222503731304&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222525027824&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222525027824&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222491923717&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222491923717&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222567565732&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222567565732&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR>现在,除了投影外所有的色块都完成了,辅助线完成了它的使命。把最上面的辅助线图层删除。画面干净了,有些像剪贴画。<BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222446666034&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222446666034&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR>接下来干什么呢,画眼睛和鼻子。我先从小狗开始,用多边形套索画出小狗眼睛和鼻子的外形,眼睛里面用画笔勾出眼眶、眼球和眼白,鼻子好画,用上面的方法先灌色,再加深减淡。这里要说的是,画鼻窟窿时要用多边形套索工具框出鼻窟窿的外形,再用加深工具在选区中加深,效果是不是很好啊!这种用套索辅助减淡和加深的方法在鼠标手绘里太重要了!后面的细部刻画处处离不了这种方法。用相同的方法画出少女的眼睛、鼻子、嘴唇。 <BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222451801126&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222451801126&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222456327406&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222456327406&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR>下一步要做的是把各个部分深入刻画一下,瞧!剪贴的味道越来越轻了。立体感渐渐地出来了。 <BR>深入刻画时要统一,就是说不能先把一个地方刻画完了,而其他地方还很粗糙,要同时进行,使画面始终保持完整的效果。<BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222463576248&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222463576248&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR>画皮肤时注意,遇到胳膊和腿交接出一定要用套索工具把边缘线画出来,然后再用加深和减淡工具在选区里画,要注意虚实变化。这种方法运用在所有物体的交接处,用得好就能得到非常不错的效果,这也是传统手绘所没有的,一定要用好它。 <BR>现在皮肤越来越细腻了,小狗也有了模样。 <BR>在背景层的上面新建一背景图层,相对来讲背景比较好画,不再细说。<BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222474208137&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222474208137&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222481167381&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222481167381&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222500177946&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222500177946&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR>下面来画腰带,天那,好复杂啊!别担心,只要仔细观察一下,找出腰带的规律,就容易了。把画笔调成和线条同样的粗细,调好画笔的颜色,用钢笔画出花纹上线条的走向,描边路径选择画笔。完成所有线条后发现花纹太整齐了,这好办,给它个波纹滤镜(滤镜/扭曲)调好设置,再看看,这下效果好多了。 <BR>仍然用钢笔路径画彩带,一定要细心,注意虚实变化。腰带完成了,效果还不错。 <BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222516507349&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222516507349&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222513427598&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222513427598&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222514399912&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222514399912&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR>   现在,再把画面整理一下,使其更完整。<BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222520562301&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222520562301&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR>深入刻画手,理解手的结构,变成自己的知识,这样才能增加经验值。再把耳朵深入一下。 <BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222524506486&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222524506486&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR>小狗在一边委屈得快哭了,现在就画你吧。用画笔配合涂抹工具,照着毛皮的纹理画一笔抹一笔,方法要灵活运用。涂抹的同时不要脱离了小狗的明暗。就这样小狗被一笔一笔地抹了出来。嘻嘻!毛的质感还不错吧。再处理一下阴影。 <BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222529992133&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222529992133&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR>下面给女孩梳头。先做几把“梳子”。把画笔的大小调成1,硬度设成100%,背景图层上横着点6个点,距离要适中,用矩形选框框住定义画笔,这就制好了从上往下梳的大梳子。横着点3个点,定义画笔,又制了把小梳子;把刚才的6个横点旋转成竖的,定义画笔,做成了从左往右梳的大梳子。用同样方法再做把从左往右梳的小梳子,这样,梳子就全做好了。 <BR>      观察头发的走向,用多边形套索框出走向一致的一块头发,选择加深工具设定刚才定义的大梳子画笔,曝光度适中(你可以试着调几次,很容易掌握),选择钢笔工具按照头发的走向画出路径,然后再指定选择加深,钢笔路径的一头不动,移动另一头再给一次加深路径,就会有扩散的效果,试试看,很好玩对吧。 <BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222543687018&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222543687018&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222542177349&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222542177349&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222546724989&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222546724989&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR>用多边形套索再框出另一块走向相同的头发,用同样的方法画出发丝,注意色彩的变化,对了,查点忘说了,用油漆桶灌的色块,加深和减淡后的色彩是一种单彩,别担心,如果你想调整色彩,可以用套索工具选取要改变的区域,再羽化一下,进入图象中调整里的色彩平衡进行调整。用这种方法,细心点画完头发,再模糊处理一下。发丝的感觉还可以吧! <BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222549498763&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222549498763&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222554307349&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222554307349&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222555117349&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222555117349&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222557964264&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222557964264&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR>下面画小狗身上、女孩手腕上的带子和耳坠子,这几样东西比起人物来说好画的多,同样用套索辅助着画。利用高光的不同区分出它们的质感。还要注意带子下的投影。 <BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222557961137&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222557961137&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR>最让人头痛的时刻到了,也是最激动人心的时候,该画肚兜上的白色绣花了。冷静下来好好想一想,用什么方法画这么复杂的绣花呢?有了! <BR>      我先在红肚兜图层上面新建一图层,用来画辅助线,用浅色画出绣花的外轮廓。 <BR>      再用白色的画笔(粗细为2)在轮廓中画出右半部分的绣花。 <BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222658865800&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222658865800&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR>画完右半部分的绣花后,把它复制以下,在变换中进行水平翻转一下,再用自由变换旋转到合适的位置,再把红肚兜范围以外的白色绣花删去。对于不对称的图案,用画笔单独完成。由于肚兜的布纹不是很平整的,需要在皱折处进行一些变形处理,可以用变换中的透视、斜切来完成。把辅助线图层删除。 <BR>      终于绣完了,还算不错。<BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222648824594&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222648824594&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR>下一步,要把绣花变成立体的。先整体地把白色绣花明度降底,按照红肚都上的明暗来处理白色绣花,用加深工具,用模糊工具处理虚实变化。用图象中调整里的色彩平衡来调整色彩的变化。好了,红肚都完成了。它使我增加了信心,耐力值也上升了不少。 <BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222649325146&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222649325146&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222648097349&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222648097349&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR>基本完成了,现在感觉整个画面涂抹的痕迹太重,没关系,来处理一下。 <BR>      头发和小狗进行滤镜中的颗粒处理,强度设置到8; <BR>      皮肤也进行颗粒处理,强度设置到6; <BR>      布纹可以进行滤镜里纹理中的布纹处理,再适当颗粒处理一下; <BR>      皮靴用滤镜里文理中的载入纹理,选择蛇皮调整好数字,皮革的纹路效果出来了。 <BR><BR><IMG onmousewheel="return imgzoom(this);" onmouseover="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;style&#46;cursor='hand'; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this&#46;resized) {return true;} else {window&#46;open('http://pop&#46;pcpop&#46;com/upimg/20031222648096138&#46;jpg');}" alt="" src="http://pop&#46;pcpop&#46;com/upimg/20031222648096138&#46;jpg" onload="if(this&#46;width>screen&#46;width*0&#46;7) {this&#46;resized=true; this&#46;width=screen&#46;width*0&#46;7; this&#46;alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0><BR><BR>如果不看过程,你能相信这张图是做的吗?!</FONT></DIV>
发表于 2007-1-11 09:06:23 | 显示全部楼层
高手啊,先收藏了,俺有空好好学习一下
发表于 2007-1-11 11:43:11 | 显示全部楼层
弓虽
发表于 2007-1-11 18:35:22 | 显示全部楼层
gfgfgfgfg[p:1]
复件 u=2314015022,3204345251&gp=0[1].jpg
发表于 2008-6-3 20:44:46 | 显示全部楼层
太高手了,佩服~!
发表于 2008-6-13 08:38:39 | 显示全部楼层
果然历害~~我可没这水平
发表于 2008-6-13 08:48:03 | 显示全部楼层
不相信是用ps画出来的

个人觉得
循序反过来倒是真的
发表于 2008-6-13 17:20:17 | 显示全部楼层
强人。
发表于 2008-6-15 20:28:50 | 显示全部楼层
楼主强软件也强啊!     
发表于 2008-6-15 20:43:25 | 显示全部楼层
狗 畫的不錯
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